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Whirlguy

21 Game Reviews

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Ha! I just happened to come across the sequal

I didn't really expect the sequal to be this soon! From what I've seen, you made a big progress compared to the last flash. The stages look alot better, and so does the main character. However, it still is very confusing to play. It may even be more confusing than the last game you've made.

My advice:
- I didn't complete the game, the reason for this is that you made it too confusing for me. It would be less confusing if there would be objects to use in every stage. It's hard to tell when you have to click in nothingness because there are none.

- Clicking on the wrong object means you're game over and you have to start all over from level 1. Starting all over is a big nuisance. Game over is fine, but can I atleast start at the level where I went game over? It's not very obvious where to click either, so you keep going game over because of this.

- Another thing about going game over.. The song in the game starts playing again, through the song that was already playing. Every time you go game over, the songs adds its self through the already playing audio. You might want to change that.

I Got The Cake! :3

Haha, I never thought anyone would actually go and make a game about this! In my opinion it would have been way too hard to make it work as an interactive one-level-game with multiple solutions such as in the thread, where this originated. I see you've decided to create more levels.

Some things you could work on:
- Add a preloader, you can download them from newgrounds if you don't know how to make them.
- It's a short game, but the loading takes pretty long. Lowering the audio quality in flash could solve this.
- The graphics of this game could improve in lots of ways. The levels look weird and out of shape, there are pieces of text everywhere but it looks messy and out of place, objects are moving when they shouldn't be, certain animations don't look too smooth and most of the drawn objects don't look that good either. The cake looks pretty decent though. Be sure to make drawings into symbols, and use layers.
- The gameplay is strange aswell. Sometimes it is very hard to figure out where to click to get anywhere.
- There is no play button, the game starts right as it has loaded. There is no replay button either. I recommend putting those in your game.

Your game making skills aren't bad. In fact, it looks as if you don't quite know how all the drawing tools work, but you made sure the scripting was fine, and that's a good thing. I do highly recommend to improve your drawingskills though.

teammember responds:

i can make a one level multi choice also, just as hard as it was to make this one. maybe easier

i just dont want to

har har =D

Hey pat! I just finished playing the game and it was awesome! I never expected an ending like that with hard mode lol!

This game had the best graphics so far in this series. The music is happy and trancy like always. And there are some changes in the gameplay. Like in mapmode the randomizer had been edited, you'll play 2 games that are automaticly randomized, before hopping to a new spot on the map. The map is smaller because of this, and the game seems really short. But aw well, you can always play it again! =D

Godlimations responds:

hey dude! You're not online anymore, we have to talk more fruity!!! :D I miss those days. keep in touch buddy, thanks for the support bigtime man!

Circular Tetris :3

First I opened the game. The loadingscreen showed me the controlls. Kind of confused, I pressed play, and waited for what's to come. The idea was pretty simple, yet it was a really good idea. It's like a 360 degrees tetris.

It seemed enjoyable at first, but it turned out to be pretty anoying. First thing I want to talk about are the graphics: There is no eyecandy.

Next thing I want to talk about, which is more important, are the controlls. The controlls are a bit buggy. Sometimes the game won't react fast when I press a key, sometimes it acts when it shouldnt. If this could be fixed it would be alot better!

Most important thing I want to talk about is the gameplay. When I press either right or left, the dropping blocks move. Now here is my idea if you're thinking of creating a sequal: Instead of having the dropping blocks move, the circle should move. This way it is alot easier to play!

I hope you take my advice into consideration. It would be great to see a sequal to this game! ^-^

Awesome Game haha

Haha dude that was awesome! I was playing it, and got really into it. You confused me with all the mystery, and I was seriously really getting into it! Then I finished the puzzle and lol'd XD

There's not really a story in it at all, but it was fun:3
Great job man! I loved it ^-^

a keyboard lesson?

nice idea, although... i wouldnt have thought this would reach frontpage... maybe because you really made it witha lot of care. Very detailed, nothing to bother about. maybe more instruments would be nice, and more octaves. more demos would have been nice too. I play keyboard myself. And the funny thing is(thats why humour got a 3) , these are the very same samples as my keyboard has:P

Perfect game!

It's so cool! But i couldnt do the word "sea" and "chain". If i could have done the word chain, i would have more than a score of 208 at the end;) great game though. I wished i knew that much actionscript!

goeie flash!!!

ik dacht laat ik maar een review geven want deze moet ik onthouden. Je doet het goed man! mensen moeten leren geen crap maken. Mijn neef heeft er veel van geleerd hij maakte een explosie en ik kan je vertellen dat ie er vet uitzag.

GAMECUBICLE responds:

Bedankt man! Btw.. ik heb je in AIM en MSN toegevoegd (doe ik altijd met Nederlandse NG'ers) dus... Talkto you later!

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